Triple
T1994878
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | RTX |
E43334
|
entity |
| Predicate | supportsAPI |
P203
|
FINISHED |
| Object |
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
|
E223692
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA OptiX | Statement: [RTX, supportsAPI, NVIDIA OptiX]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NVIDIA OptiX Context triple: [RTX, supportsAPI, NVIDIA OptiX]
-
A.
RenderMan
RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
-
B.
NVIDIA CUDA
NVIDIA CUDA is a parallel computing platform and programming model that enables developers to use NVIDIA GPUs for general-purpose high-performance computing.
-
C.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
D.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: NVIDIA OptiX Triple: [RTX, supportsAPI, NVIDIA OptiX]
Generated description
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: NVIDIA OptiX Target entity description: NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
A.
RenderMan
RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
-
B.
NVIDIA CUDA
NVIDIA CUDA is a parallel computing platform and programming model that enables developers to use NVIDIA GPUs for general-purpose high-performance computing.
-
C.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
D.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a88714cf2c819081644be450b8356e |
completed | March 4, 2026, 7:25 p.m. |
| NER | Named-entity recognition | batch_69abb86537748190a2b5e3fd44ac6430 |
completed | March 7, 2026, 5:32 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ae033c6cf88190acf6418f0d784914 |
completed | March 8, 2026, 11:16 p.m. |
| NEDg | Description generation | batch_69ae03c4faac8190a13aa0882eda3629 |
completed | March 8, 2026, 11:18 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69ae0445a9608190918a7bd45b9bf999 |
completed | March 8, 2026, 11:20 p.m. |
Created at: March 4, 2026, 7:37 p.m.