Triple
T19756021
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Clark L. Hull |
E474501
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | A Behavior System |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A Behavior System | Statement: [Clark L. Hull, notableWork, A Behavior System]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: A Behavior System Context triple: [Clark L. Hull, notableWork, A Behavior System]
-
A.
subsumption architecture
Subsumption architecture is a robotics control framework introduced by Rodney Brooks that builds complex behavior from layered, simple, reactive modules without relying on centralized world models.
-
B.
Gregarious Simulation Systems
Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
-
C.
Soar cognitive architecture
The Soar cognitive architecture is a general-purpose framework for modeling and understanding human cognition through unified theories of problem solving, learning, and decision-making.
-
D.
The Organization of Behavior
The Organization of Behavior is a landmark 1949 book by psychologist Donald Hebb that introduced the influential theory of Hebbian learning to explain how neural networks underlie learning and behavior.
-
E.
The System of Objects
The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: A Behavior System Target entity description: A Behavior System is a seminal psychological work by Clark L. Hull that presents a systematic, mathematical theory of learning and motivation based on behaviorist principles.
-
A.
subsumption architecture
Subsumption architecture is a robotics control framework introduced by Rodney Brooks that builds complex behavior from layered, simple, reactive modules without relying on centralized world models.
-
B.
Gregarious Simulation Systems
Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
-
C.
Soar cognitive architecture
The Soar cognitive architecture is a general-purpose framework for modeling and understanding human cognition through unified theories of problem solving, learning, and decision-making.
-
D.
The Organization of Behavior
The Organization of Behavior is a landmark 1949 book by psychologist Donald Hebb that introduced the influential theory of Hebbian learning to explain how neural networks underlie learning and behavior.
-
E.
The System of Objects
The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8e51940a0819087bd2996f98da668 |
completed | April 10, 2026, 11:55 a.m. |
| NER | Named-entity recognition | batch_69e6531afcbc8190bd5364700008f6d8 |
completed | April 20, 2026, 4:23 p.m. |
Created at: April 10, 2026, 1:48 p.m.