Triple

T19756021
Position Surface form Disambiguated ID Type / Status
Subject Clark L. Hull E474501 entity
Predicate notableWork P4 FINISHED
Object A Behavior System NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A Behavior System | Statement: [Clark L. Hull, notableWork, A Behavior System]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: A Behavior System
Context triple: [Clark L. Hull, notableWork, A Behavior System]
  • A. subsumption architecture
    Subsumption architecture is a robotics control framework introduced by Rodney Brooks that builds complex behavior from layered, simple, reactive modules without relying on centralized world models.
  • B. Gregarious Simulation Systems
    Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
  • C. Soar cognitive architecture
    The Soar cognitive architecture is a general-purpose framework for modeling and understanding human cognition through unified theories of problem solving, learning, and decision-making.
  • D. The Organization of Behavior
    The Organization of Behavior is a landmark 1949 book by psychologist Donald Hebb that introduced the influential theory of Hebbian learning to explain how neural networks underlie learning and behavior.
  • E. The System of Objects
    The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: A Behavior System
Target entity description: A Behavior System is a seminal psychological work by Clark L. Hull that presents a systematic, mathematical theory of learning and motivation based on behaviorist principles.
  • A. subsumption architecture
    Subsumption architecture is a robotics control framework introduced by Rodney Brooks that builds complex behavior from layered, simple, reactive modules without relying on centralized world models.
  • B. Gregarious Simulation Systems
    Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
  • C. Soar cognitive architecture
    The Soar cognitive architecture is a general-purpose framework for modeling and understanding human cognition through unified theories of problem solving, learning, and decision-making.
  • D. The Organization of Behavior
    The Organization of Behavior is a landmark 1949 book by psychologist Donald Hebb that introduced the influential theory of Hebbian learning to explain how neural networks underlie learning and behavior.
  • E. The System of Objects
    The System of Objects is a seminal 1968 work of critical theory by Jean Baudrillard that analyzes consumer goods as signs within a broader system of social meaning and everyday life.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8e51940a0819087bd2996f98da668 completed April 10, 2026, 11:55 a.m.
NER Named-entity recognition batch_69e6531afcbc8190bd5364700008f6d8 completed April 20, 2026, 4:23 p.m.
Created at: April 10, 2026, 1:48 p.m.