Triple
T18629615
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Arthur Guez |
E455377
|
entity |
| Predicate | affiliation |
P10
|
FINISHED |
| Object | DeepMind reinforcement learning team |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DeepMind reinforcement learning team | Statement: [Arthur Guez, affiliation, DeepMind reinforcement learning team]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: DeepMind reinforcement learning team Context triple: [Arthur Guez, affiliation, DeepMind reinforcement learning team]
-
A.
DeepMind
chosen
DeepMind is a leading artificial intelligence research company renowned for breakthroughs such as AlphaGo and deep reinforcement learning, operating as a subsidiary of Google.
-
B.
DeepMind Lab
DeepMind Lab is a 3D first-person game-like environment and platform developed by DeepMind for training and evaluating artificial intelligence agents in complex navigation and puzzle-solving tasks.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
AlphaGo Zero
AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
-
E.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d38cc7948190a55ea64e5638994e |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e54f06f4a081909b64f33814577488 |
completed | April 19, 2026, 9:54 p.m. |
Created at: April 10, 2026, 11:46 a.m.