Triple

T18629600
Position Surface form Disambiguated ID Type / Status
Subject Arthur Guez E455377 entity
Predicate researchInterest P3 FINISHED
Object Monte Carlo tree search NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Monte Carlo tree search | Statement: [Arthur Guez, researchInterest, Monte Carlo tree search]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Monte Carlo tree search
Context triple: [Arthur Guez, researchInterest, Monte Carlo tree search]
  • A. Monte Carlo tree search chosen
    Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • B. MuZero
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • C. AlphaGo Zero
    AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
  • D. Generalized Search Tree
    Generalized Search Tree is a flexible, balanced tree data structure framework that supports building custom index types for complex data and queries, often used in database systems.
  • E. alpha–beta pruning
    Alpha–beta pruning is a search algorithm optimization that reduces the number of nodes evaluated in minimax-based game tree searches by eliminating branches that cannot affect the final decision.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8d38cc7948190a55ea64e5638994e completed April 10, 2026, 10:40 a.m.
NER Named-entity recognition batch_69e54f06f4a081909b64f33814577488 completed April 19, 2026, 9:54 p.m.
Created at: April 10, 2026, 11:46 a.m.