Triple
T18626859
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Isthmus Mixe |
E455305
|
entity |
| Predicate | hasAlternateName |
P39
|
FINISHED |
| Object |
Mixe del Istmo
Mixe del Istmo is a variant of the Mixe language spoken by the Mixe people in the Isthmus region of Oaxaca, Mexico.
|
E1335008
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mixe del Istmo | Statement: [Isthmus Mixe, hasAlternateName, Mixe del Istmo]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Mixe del Istmo Context triple: [Isthmus Mixe, hasAlternateName, Mixe del Istmo]
-
A.
Maztica
Maztica is a Mesoamerican-inspired continent in the Forgotten Realms campaign setting for Dungeons & Dragons, known for its unique cultures, deities, and history distinct from Faerûn.
-
B.
Cuzcatlán
Cuzcatlán is the historical Nahua name for the region that is now El Salvador, often associated with the pre-Columbian Pipil civilization and their chiefdoms.
-
C.
Malacatán
Malacatán is a municipality and town in western Guatemala, located near the Mexican border in the department of San Marcos.
-
D.
Coconuco
Coconuco is an indigenous language of Colombia belonging to the Barbacoan language family.
-
E.
Heredia
Heredia is a historic city in Costa Rica known for its colonial architecture, vibrant university life, and location in the country’s Central Valley.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Mixe del Istmo Triple: [Isthmus Mixe, hasAlternateName, Mixe del Istmo]
Generated description
Mixe del Istmo is a variant of the Mixe language spoken by the Mixe people in the Isthmus region of Oaxaca, Mexico.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Mixe del Istmo Target entity description: Mixe del Istmo is a variant of the Mixe language spoken by the Mixe people in the Isthmus region of Oaxaca, Mexico.
-
A.
Maztica
Maztica is a Mesoamerican-inspired continent in the Forgotten Realms campaign setting for Dungeons & Dragons, known for its unique cultures, deities, and history distinct from Faerûn.
-
B.
Cuzcatlán
Cuzcatlán is the historical Nahua name for the region that is now El Salvador, often associated with the pre-Columbian Pipil civilization and their chiefdoms.
-
C.
Malacatán
Malacatán is a municipality and town in western Guatemala, located near the Mexican border in the department of San Marcos.
-
D.
Coconuco
Coconuco is an indigenous language of Colombia belonging to the Barbacoan language family.
-
E.
Heredia
Heredia is a historic city in Costa Rica known for its colonial architecture, vibrant university life, and location in the country’s Central Valley.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d38cc7948190a55ea64e5638994e |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e54f0581f0819083c1aba9fb85f6a7 |
completed | April 19, 2026, 9:54 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a050d7a6f048190832624811bb8e2ea |
completed | May 13, 2026, 11:47 p.m. |
| NEDg | Description generation | batch_6a05102a5ba481908d94f38540ed9fc8 |
completed | May 13, 2026, 11:58 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a0510ae8a208190abd0209218dbe2f5 |
completed | May 14, 2026, midnight |
Created at: April 10, 2026, 11:46 a.m.