Triple
T18206804
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | We (novel) |
E435921
|
entity |
| Predicate | hasAdaptation |
P1690
|
FINISHED |
| Object |
We (film adaptations)
We (film adaptations) are screen versions of Yevgeny Zamyatin’s pioneering dystopian novel "We," translating its totalitarian future society and themes of surveillance and individuality into cinematic form.
|
E1311978
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: We (film adaptations) | Statement: [We (novel), hasAdaptation, We (film adaptations)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: We (film adaptations) Context triple: [We (novel), hasAdaptation, We (film adaptations)]
-
A.
The Movies
The Movies is a simulation video game that lets players run a Hollywood film studio, managing production, stars, and the creation of custom movies.
-
B.
The Great Gatsby (film adaptations)
The Great Gatsby film adaptations are cinematic versions of F. Scott Fitzgerald’s classic novel, depicting the opulent yet tragic world of Jay Gatsby and 1920s American high society.
-
C.
When the Movies Were Young
When the Movies Were Young is a memoir by early silent film actress Linda Arvidson recounting her experiences and the formative years of the motion picture industry.
-
D.
Living at the Movies
Living at the Movies is a poetry collection by American writer and punk icon Jim Carroll, known for its vivid, streetwise depictions of urban life and youth.
-
E.
Rodzina
"Rodzina" is a notable work by Polish writer and journalist Monika Jaruzelska, focusing on her prominent family background and personal experiences.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: We (film adaptations) Triple: [We (novel), hasAdaptation, We (film adaptations)]
Generated description
We (film adaptations) are screen versions of Yevgeny Zamyatin’s pioneering dystopian novel "We," translating its totalitarian future society and themes of surveillance and individuality into cinematic form.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: We (film adaptations) Target entity description: We (film adaptations) are screen versions of Yevgeny Zamyatin’s pioneering dystopian novel "We," translating its totalitarian future society and themes of surveillance and individuality into cinematic form.
-
A.
The Movies
The Movies is a simulation video game that lets players run a Hollywood film studio, managing production, stars, and the creation of custom movies.
-
B.
The Great Gatsby (film adaptations)
The Great Gatsby film adaptations are cinematic versions of F. Scott Fitzgerald’s classic novel, depicting the opulent yet tragic world of Jay Gatsby and 1920s American high society.
-
C.
When the Movies Were Young
When the Movies Were Young is a memoir by early silent film actress Linda Arvidson recounting her experiences and the formative years of the motion picture industry.
-
D.
Living at the Movies
Living at the Movies is a poetry collection by American writer and punk icon Jim Carroll, known for its vivid, streetwise depictions of urban life and youth.
-
E.
Rodzina
"Rodzina" is a notable work by Polish writer and journalist Monika Jaruzelska, focusing on her prominent family background and personal experiences.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b90dba6481908e119eb9aa4ca0cb |
completed | April 10, 2026, 8:47 a.m. |
| NER | Named-entity recognition | batch_69e4e2243de081908a5bcc7e2072eae7 |
completed | April 19, 2026, 2:09 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a039f10036c8190a1537632a19f0e23 |
completed | May 12, 2026, 9:43 p.m. |
| NEDg | Description generation | batch_6a039febd13881908423ee008d3ba1c3 |
completed | May 12, 2026, 9:47 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a03a088b4a0819093720af0308060ee |
completed | May 12, 2026, 9:50 p.m. |
Created at: April 10, 2026, 10:32 a.m.