Triple

T17693707
Position Surface form Disambiguated ID Type / Status
Subject Nando de Freitas E441101 entity
Predicate coAuthorOf P2389 FINISHED
Object Distributed Prioritized Experience Replay NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Distributed Prioritized Experience Replay | Statement: [Nando de Freitas, coAuthorOf, Distributed Prioritized Experience Replay]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Distributed Prioritized Experience Replay
Context triple: [Nando de Freitas, coAuthorOf, Distributed Prioritized Experience Replay]
  • A. Prioritized Experience Replay DQN
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • B. IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
    "IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures" is a research paper that introduces a highly scalable distributed reinforcement learning framework using an actor-learner architecture with importance weighting to enable efficient off-policy learning.
  • C. Hindsight Experience Replay
    Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
  • D. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • E. Generalized Advantage Estimation
    Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Distributed Prioritized Experience Replay
Target entity description: Distributed Prioritized Experience Replay is a reinforcement learning method that scales experience replay across distributed systems while prioritizing important transitions to improve sample efficiency and learning performance.
  • A. Prioritized Experience Replay DQN chosen
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • B. IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
    "IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures" is a research paper that introduces a highly scalable distributed reinforcement learning framework using an actor-learner architecture with importance weighting to enable efficient off-policy learning.
  • C. Hindsight Experience Replay
    Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
  • D. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • E. Generalized Advantage Estimation
    Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
  • F. None of above.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b9e940b081908b862bb0e6e89b0d completed April 10, 2026, 8:50 a.m.
NER Named-entity recognition batch_69e4715485d88190b9b6f347ff85d7c7 completed April 19, 2026, 6:08 a.m.
Created at: April 10, 2026, 10:04 a.m.