Triple

T17693706
Position Surface form Disambiguated ID Type / Status
Subject Nando de Freitas E441101 entity
Predicate coAuthorOf P2389 FINISHED
Object Reinforcement Learning with Unsupervised Auxiliary Tasks NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Reinforcement Learning with Unsupervised Auxiliary Tasks | Statement: [Nando de Freitas, coAuthorOf, Reinforcement Learning with Unsupervised Auxiliary Tasks]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Reinforcement Learning with Unsupervised Auxiliary Tasks
Context triple: [Nando de Freitas, coAuthorOf, Reinforcement Learning with Unsupervised Auxiliary Tasks]
  • A. Asynchronous Methods for Deep Reinforcement Learning
    "Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
  • B. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • C. Importance Weighted Actor-Learner Architectures
    Importance Weighted Actor-Learner Architectures (IMPALA) is a scalable distributed deep reinforcement learning framework designed to efficiently train agents using off-policy corrections across many parallel actors.
  • D. Reinforcement Learning Lifetime Achievement-style recognitions
    Reinforcement Learning Lifetime Achievement-style recognitions are honors given to pioneers in reinforcement learning, such as Andrew Barto, for their foundational and long-term contributions to the field.
  • E. Hindsight Policy Gradients
    Hindsight Policy Gradients is a reinforcement learning algorithm that extends policy gradient methods by retrospectively reinterpreting failed trajectories as successes for alternative goals, improving learning efficiency in sparse-reward environments.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Reinforcement Learning with Unsupervised Auxiliary Tasks
Target entity description: "Reinforcement Learning with Unsupervised Auxiliary Tasks" is a research paper that advances deep reinforcement learning by introducing additional unsupervised objectives to improve representation learning and accelerate policy training.
  • A. Asynchronous Methods for Deep Reinforcement Learning
    "Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
  • B. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • C. Importance Weighted Actor-Learner Architectures
    Importance Weighted Actor-Learner Architectures (IMPALA) is a scalable distributed deep reinforcement learning framework designed to efficiently train agents using off-policy corrections across many parallel actors.
  • D. Reinforcement Learning Lifetime Achievement-style recognitions
    Reinforcement Learning Lifetime Achievement-style recognitions are honors given to pioneers in reinforcement learning, such as Andrew Barto, for their foundational and long-term contributions to the field.
  • E. Hindsight Policy Gradients
    Hindsight Policy Gradients is a reinforcement learning algorithm that extends policy gradient methods by retrospectively reinterpreting failed trajectories as successes for alternative goals, improving learning efficiency in sparse-reward environments.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b9e940b081908b862bb0e6e89b0d completed April 10, 2026, 8:50 a.m.
NER Named-entity recognition batch_69e4715485d88190b9b6f347ff85d7c7 completed April 19, 2026, 6:08 a.m.
Created at: April 10, 2026, 10:04 a.m.