Triple

T17693609
Position Surface form Disambiguated ID Type / Status
Subject Hado van Hasselt E441099 entity
Predicate knownFor P22 FINISHED
Object Double Q-learning NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Double Q-learning | Statement: [Hado van Hasselt, knownFor, Double Q-learning]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Double Q-learning
Context triple: [Hado van Hasselt, knownFor, Double Q-learning]
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Double DQN chosen
    Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • C. Q-learning
    Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
  • D. neural fitted Q-iteration (NFQ)
    Neural Fitted Q-Iteration (NFQ) is a reinforcement learning algorithm that uses neural networks to approximate the Q-function from batches of experience, enabling efficient learning in continuous and high-dimensional state spaces.
  • E. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b9e940b081908b862bb0e6e89b0d completed April 10, 2026, 8:50 a.m.
NER Named-entity recognition batch_69e4715485d88190b9b6f347ff85d7c7 completed April 19, 2026, 6:08 a.m.
Created at: April 10, 2026, 10:04 a.m.