Triple

T1719872
Position Surface form Disambiguated ID Type / Status
Subject DirectX E37364 entity
Predicate notableVersion P3094 FINISHED
Object DirectX 11 E37364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX 11 | Statement: [DirectX, notableVersion, DirectX 11]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectX 11
Context triple: [DirectX, notableVersion, DirectX 11]
  • A. DirectX chosen
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • B. DXGI
    DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
  • C. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • D. HLSL
    HLSL (High-Level Shading Language) is Microsoft's C-like programming language used to write shaders for real-time graphics on GPUs, primarily in the DirectX ecosystem.
  • E. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a8861912dc8190931af43b4b9158a7 completed March 4, 2026, 7:20 p.m.
NER Named-entity recognition batch_69aa633934a4819083f2929da03453a8 completed March 6, 2026, 5:16 a.m.
NED1 Entity disambiguation (via context triple) batch_69ada0d58cd08190bdda9f03ca458081 completed March 8, 2026, 4:16 p.m.
Created at: March 4, 2026, 7:30 p.m.