Triple

T16983671
Position Surface form Disambiguated ID Type / Status
Subject Jessica Riley E412005 entity
Predicate canSurviveInGame P21744 FINISHED
Object true LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Jessica Riley, canSurviveInGame, true]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: canSurviveInGame
Context triple: [Jessica Riley, canSurviveInGame, true]
  • A. survivesIn chosen
    Indicates that an entity remains alive, functional, or intact within a specified environment, condition, or context.
  • B. survivesWith
    Indicates that one entity continues to live, endure, or remain viable in the presence, context, or company of another entity.
  • C. canDieIn
    Indicates that one entity is capable of dying, ceasing to exist, or being destroyed within, because of, or in the context of another entity or situation.
  • D. isGameAnimalIn
    Indicates that an entity is considered a game animal within a specified location or jurisdiction.
  • E. hasSurvivabilityFeature
    Indicates that an entity possesses a characteristic, design element, or capability intended to enhance its ability to endure, resist damage, or remain functional under adverse conditions.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d886ca8f348190812768ea8d5055ce completed April 10, 2026, 5:12 a.m.
NER Named-entity recognition batch_69e3d188ede48190baead48aac84c78d completed April 18, 2026, 6:46 p.m.
PD Predicate disambiguation batch_69e35d4dff4881909b384e30f2d36bff completed April 18, 2026, 10:30 a.m.
Created at: April 10, 2026, 5:32 a.m.