Triple

T16983607
Position Surface form Disambiguated ID Type / Status
Subject Ashley Brown (Until Dawn) E412004 entity
Predicate relationshipWith P10260 FINISHED
Object Sam (friend)
Sam is a close friend and key companion of Ashley Brown in the horror video game *Until Dawn*, often sharing tense and emotional moments throughout the story.
E1243907 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Sam (friend) | Statement: [Ashley Brown (Until Dawn), relationshipWith, Sam (friend)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Sam (friend)
Context triple: [Ashley Brown (Until Dawn), relationshipWith, Sam (friend)]
  • A. Sam (character)
    Sam is a fictional character associated with the "Wolf" character, often appearing alongside him in animated or narrative works.
  • B. Sam
    Sam is a person whose given name is Sam.
  • C. Sam
    Sam is the iconic, burlap-sack-masked embodiment of Halloween who enforces the holiday’s rules in the Trick 'r Treat horror franchise.
  • D. Sammy
    Sammy is the common nickname for Sigma Alpha Mu, a historically Jewish collegiate social fraternity in North America.
  • E. Sammy
    Sammy is the fictional teenage aspiring filmmaker who serves as the central character and semi-autobiographical stand-in for Steven Spielberg in the film "The Fabelmans."
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Sam (friend)
Triple: [Ashley Brown (Until Dawn), relationshipWith, Sam (friend)]
Generated description
Sam is a close friend and key companion of Ashley Brown in the horror video game *Until Dawn*, often sharing tense and emotional moments throughout the story.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Sam (friend)
Target entity description: Sam is a close friend and key companion of Ashley Brown in the horror video game *Until Dawn*, often sharing tense and emotional moments throughout the story.
  • A. Sam (character)
    Sam is a fictional character associated with the "Wolf" character, often appearing alongside him in animated or narrative works.
  • B. Sam
    Sam is a person whose given name is Sam.
  • C. Sam
    Sam is the iconic, burlap-sack-masked embodiment of Halloween who enforces the holiday’s rules in the Trick 'r Treat horror franchise.
  • D. Sammy
    Sammy is the common nickname for Sigma Alpha Mu, a historically Jewish collegiate social fraternity in North America.
  • E. Sammy
    Sammy is the fictional teenage aspiring filmmaker who serves as the central character and semi-autobiographical stand-in for Steven Spielberg in the film "The Fabelmans."
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d886ca8f348190812768ea8d5055ce completed April 10, 2026, 5:12 a.m.
NER Named-entity recognition batch_69e3d188ede48190baead48aac84c78d completed April 18, 2026, 6:46 p.m.
NED1 Entity disambiguation (via context triple) batch_6a00dc0f13c88190b55da5be40a0a476 completed May 10, 2026, 7:27 p.m.
NEDg Description generation batch_6a00dc96a9588190b020fd7fd1deee2b completed May 10, 2026, 7:29 p.m.
NED2 Entity disambiguation (via description) batch_6a0114e04e00819093805024f8417fad completed May 10, 2026, 11:29 p.m.
Created at: April 10, 2026, 5:32 a.m.