Triple
T16722891
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Unseen |
E406392
|
entity |
| Predicate | hasTrack |
P3284
|
FINISHED |
| Object |
Boom Music
"Boom Music" is a track by the Boston hardcore punk band The Unseen, known for their aggressive, politically charged sound.
|
E1231230
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Boom Music | Statement: [The Unseen, hasTrack, Boom Music]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Boom Music Context triple: [The Unseen, hasTrack, Boom Music]
-
A.
Big Music
Big Music is a studio album by the Scottish rock band Simple Minds, showcasing their anthemic, synth-infused sound in a modern context.
-
B.
Boom Boom
"Boom Boom" is a classic 1961 electric blues song by John Lee Hooker that became one of his most famous and frequently covered recordings.
-
C.
Boom Boom
Boom Boom was the nickname of Bernie Geoffrion, a Hall of Fame right winger for the Montreal Canadiens known for popularizing the slapshot in the National Hockey League.
-
D.
Boom Boom
Boom Boom is a recurring mid-boss character in the Super Mario video game series, typically depicted as a spiked-shelled Koopa-like enemy who guards fortresses and stages.
-
E.
Bubble Music
Bubble Music is a track associated with the artist Purple Haze, known for its atmospheric, melodic electronic sound.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Boom Music Triple: [The Unseen, hasTrack, Boom Music]
Generated description
"Boom Music" is a track by the Boston hardcore punk band The Unseen, known for their aggressive, politically charged sound.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Boom Music Target entity description: "Boom Music" is a track by the Boston hardcore punk band The Unseen, known for their aggressive, politically charged sound.
-
A.
Big Music
Big Music is a studio album by the Scottish rock band Simple Minds, showcasing their anthemic, synth-infused sound in a modern context.
-
B.
Boom Boom
"Boom Boom" is a classic 1961 electric blues song by John Lee Hooker that became one of his most famous and frequently covered recordings.
-
C.
Boom Boom
Boom Boom is a recurring mid-boss character in the Super Mario video game series, typically depicted as a spiked-shelled Koopa-like enemy who guards fortresses and stages.
-
D.
Boom Boom
Boom Boom was the nickname of Bernie Geoffrion, a Hall of Fame right winger for the Montreal Canadiens known for popularizing the slapshot in the National Hockey League.
-
E.
Bubble Music
Bubble Music is a track associated with the artist Purple Haze, known for its atmospheric, melodic electronic sound.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8838f242881908abd8bc138795886 |
completed | April 10, 2026, 4:58 a.m. |
| NER | Named-entity recognition | batch_69e387449eb08190b174f8e142ea631b |
completed | April 18, 2026, 1:29 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a009d43c49081908eca922da8f90793 |
completed | May 10, 2026, 2:59 p.m. |
| NEDg | Description generation | batch_6a00a19d8dc08190be5d750f71b083dc |
completed | May 10, 2026, 3:17 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a00a269cacc81909d084c5d3497a4e6 |
completed | May 10, 2026, 3:21 p.m. |
Created at: April 10, 2026, 5:20 a.m.