Triple
T16692292
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Asan plant |
E405623
|
entity |
| Predicate | headquartersLocation |
P62
|
FINISHED |
| Object | Asan |
E215809
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Asan | Statement: [Asan plant, headquartersLocation, Asan]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Asan Context triple: [Asan plant, headquartersLocation, Asan]
-
A.
Asan
chosen
Asan is a city in South Korea known for its hot springs, historical sites, and growing role as an industrial and educational center.
-
B.
Asanina
Asanina is a Byzantine noble family name associated with the influential Asen (Asan) dynasty.
-
C.
Asan-Maina
Asan-Maina is a village municipality on the western coast of Guam, known for its historical significance in World War II and proximity to the island’s capital, Hagåtña.
-
D.
Asen
Asen was a medieval Bulgarian noble and co-leader, with his brother Peter, of the uprising that restored the Second Bulgarian Empire in the late 12th century.
-
E.
Asav
Asav is the primary villain in the video game "Uncharted: The Lost Legacy," a ruthless insurgent leader seeking an ancient artifact to fuel his violent ambitions.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8838c28748190b3f5967c743940ab |
completed | April 10, 2026, 4:58 a.m. |
| NER | Named-entity recognition | batch_69e37eaacb948190954231c9e97a4adf |
completed | April 18, 2026, 12:52 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a009d36aa90819090b738c1c94dcb9f |
completed | May 10, 2026, 2:59 p.m. |
Created at: April 10, 2026, 5:19 a.m.