Triple
T16536799
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bermuda Triangle |
E401711
|
entity |
| Predicate | hasMember |
P10
|
FINISHED |
| Object | Jesse Lafser |
E302046
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Jesse Lafser | Statement: [Bermuda Triangle, hasMember, Jesse Lafser]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Jesse Lafser Context triple: [Bermuda Triangle, hasMember, Jesse Lafser]
-
A.
Jesse Lafser
chosen
Jesse Lafser is an American singer-songwriter known for her folk- and Americana-influenced music and introspective songwriting.
-
B.
Jesse Rubin
Jesse Rubin is a video game producer known for his work on Bethesda's online action role-playing game Fallout 76.
-
C.
Jeremy Lasky
Jeremy Lasky is an American cinematographer best known for his work at Pixar Animation Studios on films such as Cars and other major animated features.
-
D.
Jesse Voccia
Jesse Voccia is a film and television composer best known for scoring the crime drama series "Bosch."
-
E.
Jesse Stern
Jesse Stern is a television and video game writer best known for his work on the hit first-person shooter Call of Duty 4: Modern Warfare.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d88384bc30819084229e7dcdc39a41 |
completed | April 10, 2026, 4:58 a.m. |
| NER | Named-entity recognition | batch_69e34558ec448190a6dcc15d62d1889c |
completed | April 18, 2026, 8:48 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a0067aafee48190a0652fb4fac04a5b |
completed | May 10, 2026, 11:10 a.m. |
Created at: April 10, 2026, 5:15 a.m.