Triple
T16204764
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Goober Pyle |
E393296
|
entity |
| Predicate | givenName |
P17
|
FINISHED |
| Object |
Goober
Goober is a fictional, affable and goofy auto mechanic character from the classic American television series "The Andy Griffith Show" and its spin-offs.
|
E1198845
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Goober | Statement: [Goober Pyle, givenName, Goober]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Goober Context triple: [Goober Pyle, givenName, Goober]
-
A.
Gooigi
Gooigi is a green, goo-like doppelgänger of Luigi from the Luigi’s Mansion series, used as a playable helper character to solve puzzles and reach otherwise inaccessible areas.
-
B.
Gobbo
Gobbo is a mischievous goblin character who serves as one of the main troublemaking antagonists in Enid Blyton’s Noddy stories.
-
C.
Gon Gon
"Gon Gon" is a popular Afrobeat song by Nigerian singer and producer Selebobo, known for its catchy rhythm and danceable vibe.
-
D.
Gub-Gub
Gub-Gub is a fictional talking pig and one of Doctor Dolittle’s most loyal animal companions in Hugh Lofting’s children’s book series.
-
E.
Gus Goose
Gus Goose is a Disney cartoon character best known as Donald Duck’s lazy, gluttonous cousin who frequently appears in comedic stories set in Duckburg.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Goober Triple: [Goober Pyle, givenName, Goober]
Generated description
Goober is a fictional, affable and goofy auto mechanic character from the classic American television series "The Andy Griffith Show" and its spin-offs.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Goober Target entity description: Goober is a fictional, affable and goofy auto mechanic character from the classic American television series "The Andy Griffith Show" and its spin-offs.
-
A.
Gooigi
Gooigi is a green, goo-like doppelgänger of Luigi from the Luigi’s Mansion series, used as a playable helper character to solve puzzles and reach otherwise inaccessible areas.
-
B.
Gobbo
Gobbo is a mischievous goblin character who serves as one of the main troublemaking antagonists in Enid Blyton’s Noddy stories.
-
C.
Gon Gon
"Gon Gon" is a popular Afrobeat song by Nigerian singer and producer Selebobo, known for its catchy rhythm and danceable vibe.
-
D.
Gub-Gub
Gub-Gub is a fictional talking pig and one of Doctor Dolittle’s most loyal animal companions in Hugh Lofting’s children’s book series.
-
E.
Gus Goose
Gus Goose is a Disney cartoon character best known as Donald Duck’s lazy, gluttonous cousin who frequently appears in comedic stories set in Duckburg.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d87f1f5bd08190bd01cac0d5b9d2ef |
completed | April 10, 2026, 4:39 a.m. |
| NER | Named-entity recognition | batch_69e2270d6e5c8190aee4bcca76cbe47c |
completed | April 17, 2026, 12:26 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ffff14b0988190bb4128b2e02aee32 |
completed | May 10, 2026, 3:44 a.m. |
| NEDg | Description generation | batch_6a00003d347481908285b2253fd20ac1 |
completed | May 10, 2026, 3:49 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a0000adc1b08190abbafcabb4ebc079 |
completed | May 10, 2026, 3:51 a.m. |
Created at: April 10, 2026, 5:03 a.m.