Triple
T1612964
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Unity |
E34651
|
entity |
| Predicate | hasFeature |
P182
|
FINISHED |
| Object | Entity Component System |
E97036
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Entity Component System | Statement: [Unity, hasFeature, Entity Component System]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Entity Component System Context triple: [Unity, hasFeature, Entity Component System]
-
A.
ECS
ECS is the former ISO 4217 currency code for the Ecuadorian sucre, the national currency of Ecuador before its adoption of the U.S. dollar.
-
B.
Bevy game engine
chosen
Bevy game engine is an open-source, data-driven game engine written in Rust, known for its ECS architecture, modular design, and focus on simplicity and developer productivity.
-
C.
CSP (Communicating Sequential Processes)
CSP (Communicating Sequential Processes) is a formal model for describing and analyzing concurrent systems based on independent processes that interact solely through message-passing communication.
-
D.
Entity Framework
Entity Framework is Microsoft's object-relational mapper (ORM) for .NET that enables developers to work with databases using .NET objects instead of writing most SQL code directly.
-
E.
Unity game engine
Unity game engine is a widely used cross-platform game development platform known for its C# scripting, real-time 3D/2D rendering, and support for building games and interactive experiences across many devices.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a885ffc5ec819091afa325d5f9611c |
completed | March 4, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69a9098e245c8190b0169b648434aa49 |
completed | March 5, 2026, 4:41 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ad51c751308190a89f6462ee365418 |
completed | March 8, 2026, 10:39 a.m. |
Created at: March 4, 2026, 7:28 p.m.