Triple

T1612964
Position Surface form Disambiguated ID Type / Status
Subject Unity E34651 entity
Predicate hasFeature P182 FINISHED
Object Entity Component System E97036 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Entity Component System | Statement: [Unity, hasFeature, Entity Component System]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Entity Component System
Context triple: [Unity, hasFeature, Entity Component System]
  • A. ECS
    ECS is the former ISO 4217 currency code for the Ecuadorian sucre, the national currency of Ecuador before its adoption of the U.S. dollar.
  • B. Bevy game engine chosen
    Bevy game engine is an open-source, data-driven game engine written in Rust, known for its ECS architecture, modular design, and focus on simplicity and developer productivity.
  • C. CSP (Communicating Sequential Processes)
    CSP (Communicating Sequential Processes) is a formal model for describing and analyzing concurrent systems based on independent processes that interact solely through message-passing communication.
  • D. Entity Framework
    Entity Framework is Microsoft's object-relational mapper (ORM) for .NET that enables developers to work with databases using .NET objects instead of writing most SQL code directly.
  • E. Unity game engine
    Unity game engine is a widely used cross-platform game development platform known for its C# scripting, real-time 3D/2D rendering, and support for building games and interactive experiences across many devices.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a885ffc5ec819091afa325d5f9611c completed March 4, 2026, 7:20 p.m.
NER Named-entity recognition batch_69a9098e245c8190b0169b648434aa49 completed March 5, 2026, 4:41 a.m.
NED1 Entity disambiguation (via context triple) batch_69ad51c751308190a89f6462ee365418 completed March 8, 2026, 10:39 a.m.
Created at: March 4, 2026, 7:28 p.m.