Triple
T1612950
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Unity |
E34651
|
entity |
| Predicate | supportsScriptingBackend |
P203
|
FINISHED |
| Object | IL2CPP |
E59978
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: IL2CPP | Statement: [Unity, supportsScriptingBackend, IL2CPP]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: IL2CPP Context triple: [Unity, supportsScriptingBackend, IL2CPP]
-
A.
Unity game engine
Unity game engine is a widely used cross-platform game development platform known for its C# scripting, real-time 3D/2D rendering, and support for building games and interactive experiences across many devices.
-
B.
Xamarin
Xamarin is a cross-platform mobile app development framework that allows developers to build native iOS, Android, and Windows applications using C# and .NET.
-
C.
Common Language Runtime
The Common Language Runtime is the virtual machine component of Microsoft's .NET platform that manages code execution, memory, security, and other runtime services for .NET applications.
-
D.
LLVM
chosen
LLVM is a modular, reusable compiler and toolchain infrastructure project widely used for building language frontends, optimizers, and backends for diverse hardware architectures.
-
E.
Maps SDK for Unity
Maps SDK for Unity is a Google Maps developer toolkit that lets Unity developers integrate real-world maps, locations, and 3D environment data directly into their games and applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a885ffc5ec819091afa325d5f9611c |
completed | March 4, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69aa61df32a88190a7e823a77bdcc84a |
completed | March 6, 2026, 5:10 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ad51c751308190a89f6462ee365418 |
completed | March 8, 2026, 10:39 a.m. |
Created at: March 4, 2026, 7:28 p.m.