Triple
T1612295
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Common Language Runtime |
E34639
|
entity |
| Predicate | supportsLanguage |
P2177
|
FINISHED |
| Object | C++/CLI |
E34640
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: C++/CLI | Statement: [Common Language Runtime, supportsLanguage, C++/CLI]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: C++/CLI Context triple: [Common Language Runtime, supportsLanguage, C++/CLI]
-
A.
C++/CLI
chosen
C++/CLI is a Microsoft extension of the C++ language designed to interoperate seamlessly with the .NET runtime and managed code.
-
B.
C++
C++ is a high-performance, general-purpose programming language widely used for system/software development, game engines, and performance-critical applications.
-
C.
Microsoft Foundation Classes
Microsoft Foundation Classes (MFC) is an object-oriented C++ library from Microsoft that simplifies the development of Windows desktop applications by wrapping the Windows API in reusable classes.
-
D.
C++/WinRT
C++/WinRT is a modern, standard C++ language projection for the Windows Runtime that enables developers to write high-performance Windows apps using idiomatic C++ without relying on C++/CX.
-
E.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a885ffc5ec819091afa325d5f9611c |
completed | March 4, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69a9098cd03081908c67f95fd54d2071 |
completed | March 5, 2026, 4:41 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ad58c6d7e88190b9fc0e34a007a2f5 |
completed | March 8, 2026, 11:08 a.m. |
Created at: March 4, 2026, 7:28 p.m.