Triple

T16009200
Position Surface form Disambiguated ID Type / Status
Subject Sofina E388295 entity
Predicate setting P1957 FINISHED
Object Forgotten Realms E388297 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Forgotten Realms | Statement: [Sofina, setting, Forgotten Realms]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Forgotten Realms
Context triple: [Sofina, setting, Forgotten Realms]
  • A. Forgotten Realms chosen
    Forgotten Realms is a popular high-fantasy campaign setting for the Dungeons & Dragons role-playing game, featuring a richly detailed world of magic, deities, and diverse cultures.
  • B. Dragonlance
    Dragonlance is a classic high-fantasy campaign world for Dungeons & Dragons, best known for its epic war against dragon armies and its influential series of novels.
  • C. Eberron
    Eberron is a pulp-inspired, magic-rich campaign world for Dungeons & Dragons known for its lightning rail, dragonmarked houses, and noir-tinged fantasy.
  • D. Planescape
    Planescape is a Dungeons & Dragons campaign setting known for its surreal, philosophical multiverse of interconnected planes and the city of Sigil.
  • E. Greyhawk
    Greyhawk is a classic fantasy campaign world for Dungeons & Dragons, known for its rich lore, political intrigue, and foundational role in the game's early history.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86dabcb7c8190b6a39d6831d2fa1b completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e1828e9e708190aec0078913bf098a completed April 17, 2026, 12:45 a.m.
NED1 Entity disambiguation (via context triple) batch_69fffee94e1c8190ae81e2d5be082982 completed May 10, 2026, 3:43 a.m.
Created at: April 10, 2026, 4:55 a.m.