Triple

T15970792
Position Surface form Disambiguated ID Type / Status
Subject For My Lady E387314 entity
Predicate hasGameplayMechanic P39812 FINISHED
Object choice-based narrative LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: choice-based narrative | Statement: [For My Lady, hasGameplayMechanic, choice-based narrative]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameplayMechanic
Context triple: [For My Lady, hasGameplayMechanic, choice-based narrative]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • C. hasMechanism
    Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
  • D. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • E. hasTriggerMechanism
    Indicates that an entity possesses or is equipped with a specific mechanism used to initiate or activate an action or process.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86da94ccc819083d187f5dc6a123e completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e173b3bf6c81909230170e833d7ce7 completed April 16, 2026, 11:41 p.m.
PD Predicate disambiguation batch_69e142d6fb588190b4176eab4bbae774 completed April 16, 2026, 8:13 p.m.
Created at: April 10, 2026, 4:54 a.m.