Triple
T15535595
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Cookie Land |
E370331
|
entity |
| Predicate | partOfGameMode |
P69305
|
FINISHED |
| Object | Battle Mode |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Battle Mode | Statement: [Cookie Land, partOfGameMode, Battle Mode]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: partOfGameMode Context triple: [Cookie Land, partOfGameMode, Battle Mode]
-
A.
appearsInGameMode
chosen
Indicates that an entity is present, available, or featured within a specified game mode.
-
B.
primaryGameMode
Indicates the main or default game mode associated with a particular game or gaming context.
-
C.
gameModeRelevance
Indicates how strongly or in what way something is related or applicable to a particular game mode.
-
D.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
-
E.
introducedGameMode
Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cc521a08190921fb50319dddc34 |
completed | April 10, 2026, 2:13 a.m. |
| NER | Named-entity recognition | batch_69e0442e327c8190b4b879c8a3cd38e3 |
completed | April 16, 2026, 2:06 a.m. |
| PD | Predicate disambiguation | batch_69deda7a95c48190bbe29fadcf17191a |
completed | April 15, 2026, 12:23 a.m. |
Created at: April 10, 2026, 4:06 a.m.