Triple
T15534346
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kremlings |
E370304
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game enemy race |
C29066
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game enemy race Context triple: [Kremlings, instanceOf, video game enemy race]
-
A.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
B.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
race of beings
chosen
A race of beings is a distinct group of sentient or living entities sharing common biological traits, cultural characteristics, and often a shared origin or ancestry within a fictional or conceptual world.
-
D.
video game racer
A video game racer is a player-controlled entity designed to compete in virtual racing environments, characterized by attributes like speed, handling, and acceleration that determine its performance on various tracks.
-
E.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cc521a08190921fb50319dddc34 |
completed | April 10, 2026, 2:13 a.m. |
Created at: April 10, 2026, 4:06 a.m.