Triple
T15466034
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Super Horn |
E372032
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | offensive item |
C20927
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: offensive item Context triple: [Super Horn, instanceOf, offensive item]
-
A.
weapon
A weapon is an object or system designed or used to inflict harm, damage, or exert control in conflict or self-defense.
-
B.
power-up item
chosen
A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
-
C.
item
An item is a distinct, identifiable unit—physical or abstract—that can be individually referenced, described, and manipulated within a system.
-
D.
armoured offensive
An armoured offensive is a coordinated military operation that employs heavily protected, mechanized ground forces—often supported by air and artillery—to rapidly penetrate, disrupt, and overwhelm enemy defenses.
-
E.
clothing item
A clothing item is any wearable object designed to cover, protect, or adorn the human body as part of dress or fashion.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cc8bd308190886949510b42e764 |
completed | April 10, 2026, 2:13 a.m. |
Created at: April 10, 2026, 3:33 a.m.