Triple
T15436830
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Gears of War 2 soundtrack |
E369785
|
entity |
| Predicate | settingOfGame |
P1957
|
FINISHED |
| Object | planet Sera |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: planet Sera | Statement: [Gears of War 2 soundtrack, settingOfGame, planet Sera]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: settingOfGame Context triple: [Gears of War 2 soundtrack, settingOfGame, planet Sera]
-
A.
setting
chosen
Indicates the place, time, or context in which an event, action, or interaction occurs.
-
B.
decidingGameNumber
Indicates the specific game in a series whose outcome determines the overall winner of the series.
-
C.
typicalGame
Indicates a relationship where one entity is characterized as a standard, representative, or commonly occurring example of a game for the other entity or context.
-
D.
gameModeDesign
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
-
E.
stateGame6
Indicates that an entity is in the specific condition or configuration labeled as "game6" within a set of game-related states.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a19180081909925012fbf4e62a3 |
completed | April 10, 2026, 2:02 a.m. |
| NER | Named-entity recognition | batch_69e03edca064819081510bf303271062 |
completed | April 16, 2026, 1:43 a.m. |
| PD | Predicate disambiguation | batch_69ded28276f481908c2038bb301e57cf |
completed | April 14, 2026, 11:49 p.m. |
Created at: April 10, 2026, 3:21 a.m.