Triple

T15412853
Position Surface form Disambiguated ID Type / Status
Subject Boo E368635 entity
Predicate allyOf P4662 FINISHED
Object King Boo E368635 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: King Boo | Statement: [Boo, allyOf, King Boo]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: King Boo
Context triple: [Boo, allyOf, King Boo]
  • A. Boo
    Boo is a statically typed, Python-inspired programming language for the .NET platform that was once used as a primary scripting option in the Unity game engine.
  • B. Boo
    Boo is the reclusive, mysterious neighbor in Harper Lee’s novel "To Kill a Mockingbird," whose true kindness is revealed over the course of the story.
  • C. Boo
    Boo is a suburban district and island area in the Stockholm archipelago, located within Nacka Municipality in Sweden.
  • D. Boo
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • E. Boo chosen
    Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85a16c68c819099c1b547fbc87b32 completed April 10, 2026, 2:01 a.m.
NER Named-entity recognition batch_69e03ea600b48190a3dbca1a68a2a1cd completed April 16, 2026, 1:43 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff1a754d1881909ed322479bab460d completed May 9, 2026, 11:28 a.m.
Created at: April 10, 2026, 3:20 a.m.