Triple
T15383841
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kong family |
E367869
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game character group |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game character group Context triple: [Kong family, instanceOf, video game character group]
-
A.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
animated television characters group
A group of animated television characters represents a collection of fictional, stylized personas designed for TV shows, often interacting within shared storylines, settings, or themes.
-
C.
Wolfenstein character group
A Wolfenstein character group is a collection of related characters from the Wolfenstein game series, typically organized by shared allegiance, role, or narrative function within the game's alternate-history setting.
-
D.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
E.
group of heroes
A group of heroes is a collective of individuals, each with distinct abilities or qualities, who unite to confront significant challenges and protect others from harm.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a1551a08190ba2caea7cd51c639 |
completed | April 10, 2026, 2:01 a.m. |
Created at: April 10, 2026, 3:19 a.m.