Triple
T15155503
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | War Gaming Department |
E362062
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | war gaming organization |
C16042
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: war gaming organization Context triple: [War Gaming Department, instanceOf, war gaming organization]
-
A.
video game organization
A video game organization is a structured entity that manages the development, publishing, promotion, or competitive play of video games through coordinated teams, resources, and strategic planning.
-
B.
warlord conflict
A warlord conflict is a power struggle in which armed leaders, often commanding private militias, compete for territorial control, resources, and political authority in the absence or weakness of a central state.
-
C.
military organization
A military organization is a structured group of armed forces personnel and resources, organized under a defined hierarchy and command system, to plan, coordinate, and conduct defense and combat operations in support of a state’s strategic objectives.
-
D.
warg
A warg is a large, intelligent, and often malevolent wolf-like creature commonly found in fantasy settings, known for its ferocity and occasional use as a mount by evil beings.
-
E.
military analysis organization
chosen
A military analysis organization is an entity that systematically collects, evaluates, and interprets defense-related information to inform strategic, operational, and tactical decision-making.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a0759908190b8a051d2e2a1cbe6 |
completed | April 10, 2026, 2:01 a.m. |
Created at: April 10, 2026, 3:08 a.m.