Triple
T15115279
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Glenn Stafford |
E361019
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Warcraft II: Tides of Darkness soundtrack |
E265683
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Warcraft II: Tides of Darkness soundtrack | Statement: [Glenn Stafford, notableWork, Warcraft II: Tides of Darkness soundtrack]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Warcraft II: Tides of Darkness soundtrack Context triple: [Glenn Stafford, notableWork, Warcraft II: Tides of Darkness soundtrack]
-
A.
StarCraft II: Wings of Liberty soundtrack
The StarCraft II: Wings of Liberty soundtrack is an orchestral and cinematic score composed primarily by Russell Brower that blends epic sci-fi themes with militaristic and atmospheric music to accompany Blizzard Entertainment’s real-time strategy game.
-
B.
StarCraft (video game) soundtrack
The StarCraft (video game) soundtrack is a highly influential sci-fi strategy game score, blending orchestral, electronic, and rock elements to define the atmospheric soundscape of Blizzard's classic real-time strategy title.
-
C.
StarCraft II: Legacy of the Void soundtrack
The StarCraft II: Legacy of the Void soundtrack is an orchestral and cinematic score for Blizzard Entertainment’s sci-fi real-time strategy game expansion, known for its epic themes that underscore the Protoss-focused campaign and multiplayer experience.
-
D.
Command & Conquer 3: Tiberium Wars soundtrack
The Command & Conquer 3: Tiberium Wars soundtrack is a cinematic, orchestral- and electronic-driven score that underscores the game's futuristic warfare and dramatic narrative.
-
E.
Warcraft II: Tides of Darkness
chosen
Warcraft II: Tides of Darkness is a classic real-time strategy game set in a high-fantasy world of orcs and humans, known for its influential gameplay, multiplayer features, and expansion of the Warcraft universe.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a0491ec8190830960be8fafb994 |
completed | April 10, 2026, 2:01 a.m. |
| NER | Named-entity recognition | batch_69e0058f4fb88190a3d446a466aebcf1 |
completed | April 15, 2026, 9:39 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69febfe3fe0081909d9d3a293373254b |
completed | May 9, 2026, 5:02 a.m. |
Created at: April 10, 2026, 3:05 a.m.