Triple

T15028112
Position Surface form Disambiguated ID Type / Status
Subject Mario & Luigi: Paper Jam E378268 entity
Predicate featuresCharacter P626 FINISHED
Object Paper Bowser E74801 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Paper Bowser | Statement: [Mario & Luigi: Paper Jam, featuresCharacter, Paper Bowser]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Paper Bowser
Context triple: [Mario & Luigi: Paper Jam, featuresCharacter, Paper Bowser]
  • A. Bowser chosen
    Bowser is the iconic fire-breathing, turtle-like villain from Nintendo’s Super Mario series, known as Mario’s arch-nemesis and the king of the Koopas.
  • B. Bowser
    Bowser is a small unincorporated coastal community on central Vancouver Island in British Columbia, Canada.
  • C. Bowser Jr.
    Bowser Jr. is a recurring antagonist in the Super Mario series, known as Bowser’s mischievous son who frequently schemes against Mario and his allies.
  • D. Baby Bowser
    Baby Bowser is the infant version of Bowser in the Mario franchise, often appearing as a primary antagonist in games like the Yoshi’s Island series.
  • E. Dry Bowser
    Dry Bowser is an undead, skeletal version of Bowser from the Mario series, often appearing as a powerful and intimidating playable character in various Mario spin-off games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cd46b2c819090d054c27787f677 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69ded7e0e8c88190ac6f5786b4d4040f completed April 15, 2026, 12:12 a.m.
NED1 Entity disambiguation (via context triple) batch_69fe9dd967588190821cf47e9734db21 completed May 9, 2026, 2:37 a.m.
Created at: April 10, 2026, 2:58 a.m.