Triple
T14639124
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Valyrian culture |
E343677
|
entity |
| Predicate | remnants |
P44035
|
FINISHED |
| Object | ruins of Valyria |
—
|
NE GENERATED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: ruins of Valyria Context triple: [Valyrian culture, remnants, ruins of Valyria]
-
A.
Valyrian Freehold ruins
chosen
The Valyrian Freehold ruins are the scattered remnants of the once-mighty Valyrian civilization, marked by crumbling cities, cursed artifacts, and lingering sorcery across the world of A Song of Ice and Fire.
-
B.
Valyria
Valyria is the legendary, long-destroyed empire in Essos famed for its dragons, powerful sorcery, and advanced civilization in the world of "A Song of Ice and Fire" and "Game of Thrones."
-
C.
Valyrian roads
Valyrian roads are the ancient, masterfully engineered highways of the Valyrian Freehold in the world of A Song of Ice and Fire, famed for their durability, straightness, and enduring use long after the empire’s fall.
-
D.
Great House of Westeros
The Great Houses of Westeros are the most powerful noble families in the fictional continent of Westeros from George R.R. Martin’s A Song of Ice and Fire series and its TV adaptation Game of Thrones, each ruling vast territories and vying for influence over the Iron Throne.
-
E.
Braavos
Braavos is a powerful, canal-filled free city in the world of "A Song of Ice and Fire" and "Game of Thrones," famed for its secretive Iron Bank, skilled assassins of the Faceless Men, and strong naval might.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822e1a2cc81908e5bb93cf61ce3cc |
completed | April 9, 2026, 10:06 p.m. |
Created at: April 10, 2026, 1:26 a.m.