Triple
T14423629
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WebGPU |
E357641
|
entity |
| Predicate | uses |
P98
|
FINISHED |
| Object |
WebGPU Shading Language
WebGPU Shading Language is a modern, strongly typed shading language designed specifically for the WebGPU API to write portable, high-performance GPU shaders for web applications.
|
E1099210
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: WebGPU Shading Language | Statement: [WebGPU, uses, WebGPU Shading Language]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: WebGPU Shading Language Context triple: [WebGPU, uses, WebGPU Shading Language]
-
A.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
B.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
-
C.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
D.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
E.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: WebGPU Shading Language Triple: [WebGPU, uses, WebGPU Shading Language]
Generated description
WebGPU Shading Language is a modern, strongly typed shading language designed specifically for the WebGPU API to write portable, high-performance GPU shaders for web applications.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: WebGPU Shading Language Target entity description: WebGPU Shading Language is a modern, strongly typed shading language designed specifically for the WebGPU API to write portable, high-performance GPU shaders for web applications.
-
A.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
B.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
-
C.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
D.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
E.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d82793421c8190861eb0e673b085de |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de91123f848190ba3fb18a76c2d24c |
completed | April 14, 2026, 7:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bcd2a908190ad7d5ebf11b41551 |
completed | May 8, 2026, 3:43 a.m. |
| NEDg | Description generation | batch_69fd5d585cc08190908bc5f9b8abdb82 |
completed | May 8, 2026, 3:49 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd5e0bbd6c8190b14039b3335692c7 |
completed | May 8, 2026, 3:52 a.m. |
Created at: April 10, 2026, 1:18 a.m.