Triple

T14423618
Position Surface form Disambiguated ID Type / Status
Subject WebGPU E357641 entity
Predicate exposes P25434 FINISHED
Object GPUTexture interface
The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
E1099205 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GPUTexture interface | Statement: [WebGPU, exposes, GPUTexture interface]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: GPUTexture interface
Context triple: [WebGPU, exposes, GPUTexture interface]
  • A. SKTexture
    SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
  • B. OSMesa
    OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
  • C. Graphics Core Next
    Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
  • D. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • E. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GPUTexture interface
Triple: [WebGPU, exposes, GPUTexture interface]
Generated description
The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: GPUTexture interface
Target entity description: The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
  • A. SKTexture
    SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
  • B. OSMesa
    OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
  • C. Graphics Core Next
    Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
  • D. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • E. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d82793421c8190861eb0e673b085de completed April 9, 2026, 10:26 p.m.
NER Named-entity recognition batch_69de91123f848190ba3fb18a76c2d24c completed April 14, 2026, 7:10 p.m.
NED1 Entity disambiguation (via context triple) batch_69fd5bcd2a908190ad7d5ebf11b41551 completed May 8, 2026, 3:43 a.m.
NEDg Description generation batch_69fd5d585cc08190908bc5f9b8abdb82 completed May 8, 2026, 3:49 a.m.
NED2 Entity disambiguation (via description) batch_69fd5e0bbd6c8190b14039b3335692c7 completed May 8, 2026, 3:52 a.m.
Created at: April 10, 2026, 1:18 a.m.