Triple
T14423618
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WebGPU |
E357641
|
entity |
| Predicate | exposes |
P25434
|
FINISHED |
| Object |
GPUTexture interface
The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
|
E1099205
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GPUTexture interface | Statement: [WebGPU, exposes, GPUTexture interface]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: GPUTexture interface Context triple: [WebGPU, exposes, GPUTexture interface]
-
A.
SKTexture
SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
-
B.
OSMesa
OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
-
C.
Graphics Core Next
Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GPUTexture interface Triple: [WebGPU, exposes, GPUTexture interface]
Generated description
The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: GPUTexture interface Target entity description: The GPUTexture interface is a WebGPU API object representing a GPU-allocated image resource used for rendering, sampling, and storage operations in modern web graphics and compute workloads.
-
A.
SKTexture
SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
-
B.
OSMesa
OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
-
C.
Graphics Core Next
Graphics Core Next is AMD's GPU microarchitecture designed to improve parallel processing efficiency and support modern graphics and compute workloads across its Radeon product line.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d82793421c8190861eb0e673b085de |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de91123f848190ba3fb18a76c2d24c |
completed | April 14, 2026, 7:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bcd2a908190ad7d5ebf11b41551 |
completed | May 8, 2026, 3:43 a.m. |
| NEDg | Description generation | batch_69fd5d585cc08190908bc5f9b8abdb82 |
completed | May 8, 2026, 3:49 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69fd5e0bbd6c8190b14039b3335692c7 |
completed | May 8, 2026, 3:52 a.m. |
Created at: April 10, 2026, 1:18 a.m.