Triple
T14383692
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bill Buxton |
E356670
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Sketching User Experiences: Getting the Design Right and the Right Design |
E1097827
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Sketching User Experiences: Getting the Design Right and the Right Design | Statement: [Bill Buxton, notableWork, Sketching User Experiences: Getting the Design Right and the Right Design]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Sketching User Experiences: Getting the Design Right and the Right Design Context triple: [Bill Buxton, notableWork, Sketching User Experiences: Getting the Design Right and the Right Design]
-
A.
Sketching User Experiences
chosen
Sketching User Experiences is a foundational book on interaction design and user experience that emphasizes sketching and prototyping as core tools for exploring and communicating design ideas.
-
B.
The Elements of User Experience
The Elements of User Experience is a foundational book in user experience design that outlines a structured framework for creating effective, user-centered digital products.
-
C.
“Making Use: Scenario-Based Design of Human-Computer Interactions”
“Making Use: Scenario-Based Design of Human-Computer Interactions” is a foundational HCI book that introduces and develops scenario-based design as a practical framework for creating user-centered interactive systems.
-
D.
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction”
“Usability Engineering: Scenario-Based Development of Human-Computer Interaction” is a foundational book by John M. Carroll that introduces scenario-based design as a practical framework for creating and evaluating user-centered interactive systems.
-
E.
On Designing
"On Designing" is a seminal book by textile artist and designer Anni Albers that explores the principles, processes, and aesthetics of modern design, particularly in weaving and textile work.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d827927c988190ad98bb0360981783 |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de900d28c88190a37feee4743563de |
completed | April 14, 2026, 7:05 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd5bc0c9708190b5025e9675e0e925 |
completed | May 8, 2026, 3:42 a.m. |
Created at: April 10, 2026, 1:16 a.m.