Triple

T1422901
Position Surface form Disambiguated ID Type / Status
Subject Intel Iris Xe E30263 entity
Predicate supportsAPI P203 FINISHED
Object Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
E163107 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan | Statement: [Intel Iris Xe, supportsAPI, Vulkan]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan
Context triple: [Intel Iris Xe, supportsAPI, Vulkan]
  • A. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • B. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Intel Arc
    Intel Arc is a line of discrete graphics processing units (GPUs) developed by Intel for gaming, content creation, and high-performance graphics workloads.
  • D. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • E. NVIDIA Omniverse
    NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Vulkan
Triple: [Intel Iris Xe, supportsAPI, Vulkan]
Generated description
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Vulkan
Target entity description: Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • A. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • B. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Intel Arc
    Intel Arc is a line of discrete graphics processing units (GPUs) developed by Intel for gaming, content creation, and high-performance graphics workloads.
  • D. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • E. NVIDIA Omniverse
    NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a498fb823c8190a67ce4c4837e641a completed March 1, 2026, 7:52 p.m.
NER Named-entity recognition batch_69a4c4ba798881909c2259987248b030 completed March 1, 2026, 10:59 p.m.
NED1 Entity disambiguation (via context triple) batch_69ad0161e23c819099a1c72627f13dd0 completed March 8, 2026, 4:56 a.m.
NEDg Description generation batch_69ad01c53e808190824b9702c309f0a2 completed March 8, 2026, 4:57 a.m.
NED2 Entity disambiguation (via description) batch_69ad0241546881908f1044616255f146 completed March 8, 2026, 4:59 a.m.
Created at: March 1, 2026, 8 p.m.