Triple
T1422901
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Intel Iris Xe |
E30263
|
entity |
| Predicate | supportsAPI |
P203
|
FINISHED |
| Object |
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
|
E163107
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan | Statement: [Intel Iris Xe, supportsAPI, Vulkan]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vulkan Context triple: [Intel Iris Xe, supportsAPI, Vulkan]
-
A.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Intel Arc
Intel Arc is a line of discrete graphics processing units (GPUs) developed by Intel for gaming, content creation, and high-performance graphics workloads.
-
D.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
E.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Vulkan Triple: [Intel Iris Xe, supportsAPI, Vulkan]
Generated description
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Vulkan Target entity description: Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
A.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Intel Arc
Intel Arc is a line of discrete graphics processing units (GPUs) developed by Intel for gaming, content creation, and high-performance graphics workloads.
-
D.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
E.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a498fb823c8190a67ce4c4837e641a |
completed | March 1, 2026, 7:52 p.m. |
| NER | Named-entity recognition | batch_69a4c4ba798881909c2259987248b030 |
completed | March 1, 2026, 10:59 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ad0161e23c819099a1c72627f13dd0 |
completed | March 8, 2026, 4:56 a.m. |
| NEDg | Description generation | batch_69ad01c53e808190824b9702c309f0a2 |
completed | March 8, 2026, 4:57 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69ad0241546881908f1044616255f146 |
completed | March 8, 2026, 4:59 a.m. |
Created at: March 1, 2026, 8 p.m.