Triple

T1408285
Position Surface form Disambiguated ID Type / Status
Subject Death Stranding E31746 entity
Predicate instanceOf P0 FINISHED
Object video game C7524 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: video game
Context triple: [Death Stranding, instanceOf, video game]
  • A. video game character
    A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
  • B. video game fictional entity
    A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
  • C. dynamic game
    A dynamic game is a strategic interaction among multiple decision-makers that unfolds over time, where players’ choices at each stage can depend on past actions and information, influencing future payoffs and outcomes.
  • D. Nintendo character
    A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
  • E. video game composer
    A video game composer is a musician who creates and arranges original music and soundscapes tailored to enhance the interactive experience, mood, and storytelling of video games.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a49918e1f88190ba610f9dc8114578 completed March 1, 2026, 7:52 p.m.
Created at: March 1, 2026, 7:59 p.m.