Triple
T13566272
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Michael Abrash |
E324042
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object |
Zen of Graphics Programming
Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.
|
E1046294
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Zen of Graphics Programming | Statement: [Michael Abrash, notableWork, Zen of Graphics Programming]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Zen of Graphics Programming Context triple: [Michael Abrash, notableWork, Zen of Graphics Programming]
-
A.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
B.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
C.
Programming: Principles and Practice Using C++
Programming: Principles and Practice Using C++ is an introductory programming textbook by Bjarne Stroustrup that teaches fundamental programming concepts and techniques using the C++ language.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
A Tour of C++
A Tour of C++ is a concise introductory book by Bjarne Stroustrup that presents modern C++ features and programming techniques for experienced programmers.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Zen of Graphics Programming Triple: [Michael Abrash, notableWork, Zen of Graphics Programming]
Generated description
Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Zen of Graphics Programming Target entity description: Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.
-
A.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
B.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
C.
Programming: Principles and Practice Using C++
Programming: Principles and Practice Using C++ is an introductory programming textbook by Bjarne Stroustrup that teaches fundamental programming concepts and techniques using the C++ language.
-
D.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
E.
A Tour of C++
A Tour of C++ is a concise introductory book by Bjarne Stroustrup that presents modern C++ features and programming techniques for experienced programmers.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8076830b48190910a902bae5888e2 |
completed | April 9, 2026, 8:09 p.m. |
| NER | Named-entity recognition | batch_69dbb00cecd48190a9a2caff3d424817 |
completed | April 12, 2026, 2:45 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f75db031d88190983e3ccd054082bd |
completed | May 3, 2026, 2:37 p.m. |
| NEDg | Description generation | batch_69f75e4222d481909781824cefb69b49 |
completed | May 3, 2026, 2:40 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69f75e9fc1508190800291a16840a9a8 |
completed | May 3, 2026, 2:41 p.m. |
Created at: April 9, 2026, 9:48 p.m.