Triple
T13196342
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fallout 4 |
E314120
|
entity |
| Predicate | engine |
P6068
|
FINISHED |
| Object | Creation Engine |
E998319
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Creation Engine | Statement: [Fallout 4, engine, Creation Engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Creation Engine Context triple: [Fallout 4, engine, Creation Engine]
-
A.
Creation Engine
chosen
Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
-
B.
Creation Engine 2
Creation Engine 2 is Bethesda Game Studios’ updated in-house game engine designed to power large-scale, open-world RPGs like Starfield with improved graphics, physics, and world simulation.
-
C.
Source engine
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
D.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
E.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806ae1e08819090d95bfe1538cc17 |
completed | April 9, 2026, 8:06 p.m. |
| NER | Named-entity recognition | batch_69d98c626058819086f604b11af2d4eb |
completed | April 10, 2026, 11:48 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6f605a48c81909373fcd9dd896b3d |
completed | May 3, 2026, 7:15 a.m. |
Created at: April 9, 2026, 9:16 p.m.