Triple
T13119989
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dry Bones |
E311695
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Enemy character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Enemy character Context triple: [Dry Bones, instanceOf, Enemy character]
-
A.
boss character
A boss character is a powerful, often climactic adversary in a game or story that presents a significant challenge and typically guards key progress, rewards, or narrative milestones.
-
B.
villainous character
A villainous character is an individual in a narrative whose actions, motivations, and moral choices oppose the protagonist and embody conflict, malice, or destructive intent.
-
C.
eschatological enemy leader
An eschatological enemy leader is a prophesied or symbolic antagonist who commands opposing forces in an end-times scenario, embodying ultimate resistance to divine or cosmic order.
-
D.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
Goblin
A Goblin is a small, cunning, and often mischievous humanoid creature typically depicted with sharp features, a penchant for trickery, and a tendency toward malevolent or greedy behavior.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806a9fe888190b081e2d9ea665d6c |
completed | April 9, 2026, 8:06 p.m. |
Created at: April 9, 2026, 9:06 p.m.