Triple

T11957871
Position Surface form Disambiguated ID Type / Status
Subject Mesa 3D E284597 entity
Predicate component P35 FINISHED
Object Zink OpenGL-on-Vulkan driver E956170 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Zink OpenGL-on-Vulkan driver | Statement: [Mesa 3D, component, Zink OpenGL-on-Vulkan driver]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Zink OpenGL-on-Vulkan driver
Context triple: [Mesa 3D, component, Zink OpenGL-on-Vulkan driver]
  • A. Zink (OpenGL-on-Vulkan) chosen
    Zink (OpenGL-on-Vulkan) is a Mesa 3D Gallium driver that implements OpenGL by translating its calls into Vulkan, enabling OpenGL applications to run on Vulkan-capable hardware and drivers.
  • B. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • C. Mesa 3D
    Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
  • D. Gallium3D
    Gallium3D is a graphics driver architecture and framework within the Mesa 3D project that simplifies and unifies the development of 3D graphics drivers across different hardware.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab2db38c8190b1f0ed6663ef8ada completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d903681a00819098c2b5260e2ef834 completed April 10, 2026, 2:04 p.m.
NED1 Entity disambiguation (via context triple) batch_69f471c931a88190a9d29262c62b9472 completed May 1, 2026, 9:26 a.m.
Created at: April 8, 2026, 9:45 p.m.