Triple

T11659042
Position Surface form Disambiguated ID Type / Status
Subject Enderman E277076 entity
Predicate gameModeBehavior P39812 FINISHED
Object ignores players in Creative mode LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: ignores players in Creative mode | Statement: [Enderman, gameModeBehavior, ignores players in Creative mode]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeBehavior
Context triple: [Enderman, gameModeBehavior, ignores players in Creative mode]
  • A. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • B. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • C. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • D. introducedGameMode
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • E. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafbb3c081908a9cdb4ecb8d981d completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a3d19c788190826d849a6ffedc72 completed April 10, 2026, 7:16 a.m.
PD Predicate disambiguation batch_69d88a73f9ac819095662042804bf40a completed April 10, 2026, 5:28 a.m.
Created at: April 8, 2026, 9:39 p.m.