Triple

T11545689
Position Surface form Disambiguated ID Type / Status
Subject Crash Bandicoot E273770 entity
Predicate relative P37 FINISHED
Object Crunch Bandicoot E276687 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Crunch Bandicoot | Statement: [Crash Bandicoot, relative, Crunch Bandicoot]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Crunch Bandicoot
Context triple: [Crash Bandicoot, relative, Crunch Bandicoot]
  • A. Crunch Bandicoot chosen
    Crunch Bandicoot is a powerful genetically engineered bandicoot who appears as an ally and recurring character in the Crash Bandicoot video game series.
  • B. Coco Bandicoot
    Coco Bandicoot is Crash Bandicoot’s intelligent, tech-savvy younger sister and a recurring playable character in the Crash Bandicoot video game series.
  • C. Crash Bandicoot (character)
    Crash Bandicoot (character) is an anthropomorphic marsupial and the energetic, spin-attacking protagonist of the Crash Bandicoot video game series created by Naughty Dog.
  • D. Tawna Bandicoot
    Tawna Bandicoot is a recurring character in the Crash Bandicoot video game series, known as a tall, anthropomorphic bandicoot often portrayed as a stylish, adventurous heroine.
  • E. Nabbit
    Nabbit is a recurring, rabbit-like thief character in the Mario series known for stealing items and dashing through levels while being invincible to most enemies.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d886e3ad548190b2c88332f5d919bd completed April 10, 2026, 5:13 a.m.
NED1 Entity disambiguation (via context triple) batch_69e6e82153f48190ae64146d7f28b780 completed April 21, 2026, 2:59 a.m.
Created at: April 8, 2026, 9:37 p.m.