Triple
T11544441
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Priest |
E273746
|
entity |
| Predicate | primaryMechanics |
P48192
|
FINISHED |
| Object | healing |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: healing | Statement: [Priest, primaryMechanics, healing]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: primaryMechanics Context triple: [Priest, primaryMechanics, healing]
-
A.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
B.
relatedMechanism
Indicates a causal or functional connection where one entity serves as the mechanism or process through which another entity’s effect, behavior, or outcome is brought about.
-
C.
interactionMechanism
Indicates the process or means by which one entity affects, influences, or interacts with another.
-
D.
featuresMechanic
chosen
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
-
E.
mentionsMechanism
Indicates that one entity explicitly refers to or describes the mechanism, process, or causal pathway by which another entity operates or produces an effect.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae4dfa48190a3ab0b19a159a3c5 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d886e1d754819089f3b6be3404fa0b |
completed | April 10, 2026, 5:13 a.m. |
| PD | Predicate disambiguation | batch_69d8087cbe7c819085680f3d67ccc978 |
completed | April 9, 2026, 8:13 p.m. |
Created at: April 8, 2026, 9:37 p.m.