Triple
T11529995
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Emily Kaldwin |
E273392
|
entity |
| Predicate | homeLocation |
P75
|
FINISHED |
| Object | Dunwall |
E266334
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dunwall | Statement: [Emily Kaldwin, homeLocation, Dunwall]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Dunwall Context triple: [Emily Kaldwin, homeLocation, Dunwall]
-
A.
Dunwall
chosen
Dunwall is a grim, plague-ridden industrial city inspired by Victorian London that serves as the primary setting of the Dishonored video game series.
-
B.
Dunwall Waterfront
Dunwall Waterfront is a prominent harbor district in the fictional industrial city of Dunwall from the Dishonored video game series, known for its whaling industry, grim atmosphere, and narrative significance.
-
C.
Dunwall Tower
Dunwall Tower is the grand royal palace and seat of the Empress in the fictional industrial city of Dunwall in the Dishonored video game series.
-
D.
Redshore City
Redshore City is a glitzy, entertainment-focused metropolis in the animated film "Sing 2," inspired by places like Las Vegas and Hollywood.
-
E.
Krimson City
Krimson City is a dark, nightmarish urban environment central to the events of the survival horror game series The Evil Within.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae3fbec8190a14632a5df2538b6 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8839878948190b170e64629d6f2db |
completed | April 10, 2026, 4:59 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e6856341b481909d2ee71893e6117b |
completed | April 20, 2026, 7:58 p.m. |
Created at: April 8, 2026, 9:37 p.m.