Triple

T11529925
Position Surface form Disambiguated ID Type / Status
Subject Doom (1993 video game) E273390 entity
Predicate setting P1957 FINISHED
Object Hell E68979 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hell | Statement: [Doom (1993 video game), setting, Hell]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Hell
Context triple: [Doom (1993 video game), setting, Hell]
  • A. Hell chosen
    Hell is a supernatural underworld realm commonly depicted in religion and fiction as a place of torment, demons, and the damned.
  • B. Sheol
    Sheol is the ancient Hebrew concept of the shadowy underworld or abode of the dead, where all souls go after death.
  • C. Purgatory
    Purgatory is a one-act play by W.B. Yeats that explores themes of guilt, inheritance, and the haunting power of the past within a stark, symbolic family drama.
  • D. Purgatory
    Purgatory is a state or realm in Christian theology where souls undergo purification before entering Heaven.
  • E. Hell (segment)
    Hell (segment) is a section of the 2003 experimental film "Notre musique" by Jean-Luc Godard, thematically depicting an infernal or hellish realm as part of the film’s triptych structure.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae3fbec8190a14632a5df2538b6 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8839878948190b170e64629d6f2db completed April 10, 2026, 4:59 a.m.
NED1 Entity disambiguation (via context triple) batch_69e6e7e58d4081909647714975b55422 completed April 21, 2026, 2:58 a.m.
Created at: April 8, 2026, 9:37 p.m.