Triple

T11433982
Position Surface form Disambiguated ID Type / Status
Subject Prey (2017 video game) E270957 entity
Predicate engine P6068 FINISHED
Object CryEngine E388346 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: CryEngine | Statement: [Prey (2017 video game), engine, CryEngine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: CryEngine
Context triple: [Prey (2017 video game), engine, CryEngine]
  • A. CryEngine 3 chosen
    CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
  • B. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • C. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • D. Quantic Dream engine
    Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
  • E. LithTech
    LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aadeef688190874bcecd88b3dd9b completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d806c485f481909dd3d9b0993f3faf completed April 9, 2026, 8:06 p.m.
NED1 Entity disambiguation (via context triple) batch_69e5d379f8d48190860a1ef98505c42e completed April 20, 2026, 7:19 a.m.
Created at: April 8, 2026, 9:35 p.m.