Triple
T11252014
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Thief series |
E266341
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | stealth video game franchise |
C29442
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: stealth video game franchise Context triple: [Thief series, instanceOf, stealth video game franchise]
-
A.
action-adventure game series
An action-adventure game series is a collection of related video games that blend real-time combat, exploration, and puzzle-solving within a continuous narrative universe or recurring thematic framework.
-
B.
puzzle video game series
A puzzle video game series is a collection of related games that challenge players to solve logic, pattern, or spatial problems through progressively complex and often thematically connected gameplay.
-
C.
Mario franchise spin-off
A Mario franchise spin-off is a game or media work that features characters, settings, or elements from the main Super Mario series but focuses on different genres, gameplay styles, or narratives outside the core platforming adventures.
-
D.
run and gun game series
A run and gun game series is a collection of fast-paced action games focused on continuous forward movement and shooting, often featuring challenging levels, numerous enemies, and arcade-style gameplay.
-
E.
video game brand
A video game brand is a recognizable identity encompassing a series of games, characters, visual styles, and values that collectively distinguish and market a company's gaming products to consumers.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aac7953c8190b82caf9d7640fdf9 |
completed | April 8, 2026, 7:21 p.m. |
Created at: April 8, 2026, 9:31 p.m.