Triple

T11247292
Position Surface form Disambiguated ID Type / Status
Subject David Vonderhaar E266238 entity
Predicate gameDesignDiscipline P62830 FINISHED
Object multiplayer systems design LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: multiplayer systems design | Statement: [David Vonderhaar, gameDesignDiscipline, multiplayer systems design]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameDesignDiscipline
Context triple: [David Vonderhaar, gameDesignDiscipline, multiplayer systems design]
  • A. designDiscipline chosen
    Indicates a relationship where an entity is associated with, categorized under, or practices a particular field or branch of design.
  • B. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • C. designedUnderRuleOf
    Indicates that something was designed or created while a particular authority, regime, or set of rules was in power or in effect.
  • D. designPhilosophy
    Indicates the guiding principles, values, or conceptual approach that shape how something is designed or created.
  • E. designMethod
    Indicates that one entity is used as the method, approach, or technique by which another entity is designed or created.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aac7953c8190b82caf9d7640fdf9 completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d7e91d1484819098ee6b2efb5316a5 completed April 9, 2026, 5:59 p.m.
PD Predicate disambiguation batch_69d7878906f48190b63ddc103a0c8f9b completed April 9, 2026, 11:03 a.m.
Created at: April 8, 2026, 9:31 p.m.