Triple

T11247262
Position Surface form Disambiguated ID Type / Status
Subject Max Steel (video game) E266237 entity
Predicate hasCombatType P98669 FINISHED
Object ranged combat LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: ranged combat | Statement: [Max Steel (video game), hasCombatType, ranged combat]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasCombatType
Context triple: [Max Steel (video game), hasCombatType, ranged combat]
  • A. hasCombat
    Indicates that an entity engages in, is involved with, or possesses the capability for combat or fighting interactions with other entities.
  • B. usesCombatSystem
    Indicates that one entity employs or operates a particular combat system in its functioning or behavior.
  • C. hasWeaponType
    Indicates that an entity is associated with or equipped with a specific type or category of weapon.
  • D. hasCombatantSide
    Indicates a relationship where a conflict, battle, or war is associated with one of the participating sides or factions involved in the combat.
  • E. hasComb
    Indicates that an entity possesses or is equipped with a comb.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aac7953c8190b82caf9d7640fdf9 completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d7e91d1484819098ee6b2efb5316a5 completed April 9, 2026, 5:59 p.m.
PD Predicate disambiguation batch_69d7878906f48190b63ddc103a0c8f9b completed April 9, 2026, 11:03 a.m.
PDg Predicate description generation batch_69d796cf74308190a5b29d0dd82954a2 completed April 9, 2026, 12:08 p.m.
Created at: April 8, 2026, 9:31 p.m.