Triple

T11243816
Position Surface form Disambiguated ID Type / Status
Subject OpenGL ES E266145 entity
Predicate relatedStandard P37 FINISHED
Object OpenGL E116587 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL | Statement: [OpenGL ES, relatedStandard, OpenGL]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenGL
Context triple: [OpenGL ES, relatedStandard, OpenGL]
  • A. OpenGL chosen
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • C. Glew
    Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
  • D. GLX
    GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
  • E. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aac656d48190b275efaa7d6074ee completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d7e91b0b808190bc38008bb344d180 completed April 9, 2026, 5:59 p.m.
NED1 Entity disambiguation (via context triple) batch_69e4ad849f70819098a7056fbc4831ff completed April 19, 2026, 10:25 a.m.
Created at: April 8, 2026, 9:30 p.m.